DOCS · READ FROM THE REPOSITORY

The whole thing,
written down.

11 pages, each one a view of a file in the repository rather than a second copy of it. If a page and its file ever disagree, the file is right.

Start here

  • **Status** — What exists, what does not, and what is next — the page every other document must agree with.
  • **Architecture** — What runs where, the one-way dependency rule, what is on disk, and the two places a chain enters.
  • **Determinism** — How one seed produces the same bytes everywhere, what enforces it, and what would break it.
  • **The live season** — The day in UTC: a signature that moves nothing, a block nobody could know, a move that opens itself.
  • **Design** — Why the engine is written the paranoid way it is, and the boundary it keeps.

The games

  • **Outbreak** — The roguelite: seven days, a card a day, and a score that is the replay's score.
  • **For modifiers** — The rules for changing any of this without quietly breaking the one thing it promises.

Reference

  • **Glossary** — Every word this project uses, defined once: tick, lid, seal, draw, R, anchor.
  • **Deploy and ops** — How this runs on a server: releases, the timers, the UTC cron, the backups, and what is not covered.

Records

  • **The source reading** — The research this draws its premise from, with its numbers cited and the things it does not claim.
  • **Audit log** — Every world change, in order, with its reason and its verification. Append-only.

Elsewhere on the site

The other half of the documentation

The repository is public: github.com/wormsim/worm. Anything quoted on this site — the status page, the test count, the pinned chain head — is recomputable from a checkout with npm test and npm run replay -- --seed 20261013 --ticks 340 --check.